After drawing and saving a line, you can access data about it for more information, or edit and convert it in a number of ways.
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After completing the initial line drawing, you can access it for more information about the line or edit and convert it in a number of ways.
Access the line by clicking on it in the map viewer, or by clicking on its name in the object menu. The latter action will center the map on the line and adjust the zoom so the entire line is visible. A box will appear with links to options.
The edit link will open the edit panel for the line and show the vertices of the line. The edit box is the same as you worked with to draw the line. If you want to change any of the line attributes, you can do so here.
When the edit dialogue is open, you can also edit the points of the line on the map. Each dot represents a vertex of the line. Click and hold the mouse pointer on a vertex, and drag it to a new location to change the alignment of your line.
If your line contains too many vertices, it will display a warning in the edit box telling you that the line has too many points to edit, or would you like to edit anyway. The reason for this is that having a lot of points can cause your browser to hang or perform poorly if they are all open for editing at once. You can risk it and edit anyway, but expect to wait extra time between changes or that the changes might pile up and not save. To avoid this, you can use one of the tasks described below, such as resample or split the line, then edit it. You can change the setting for when the warning pops up so it only appears with a higher number of points, but this won’t change your browser’s ability to process all the points. Find this setting in the Config Menu.
You may need to zoom way in to see individual vertices when they are on top or near each other (see image below).
Profile displays the change in elevation over the distance of the line. If you move along the elevation profile with your cursor, a small dot will appear on the map and show you exactly where that is on the map.
In the upper left of the profile box is a reference to the cursor. As you move your mouse cursor across the line within the profile box, a vertical black line represents where you are on the line and is paired with a red dot on the line in the map viewer. The cursor reference tells you what distance from the beginning of your line that particular point is, and what the elevation of that particular point is.
Next along the top of the profile box is the range of the highest and lowest elevation points along the line, followed by the total elevation gain and loss calculated along the line. The sampling interval describes how often a point along the line is evaluated to be represented on the graph, and how much vertical distortion is displayed to aid in visualization of the elevation changes along the line.
Along the graphed line are mini graphs indicating partial slopes and their elevation changes over a distance. Use the expand link in the upper left to switch to a terrain statistics view. Use the X button or the OK button to close the profile and return to the map viewer.
Terrain statistics displays the elevation profile similar to the profile box, although it's no longer interactive, and also includes graphs on elevation, slope, aspect, tree cover and land cover. Analyzing which parts of your line are steepest, have no tree cover, or are through wetland areas.
Pro, Desktop and Team accounts include an exportable elevation profile, as you see in the upper right corner of the statistic box. Next to the various exportable formats is a collapse link that moves you back to the profile-only box.
If you have markers set near your line, they will appear on the graph along with labels (if labels are turned on in Config.)
Use terrain statistics to view more details about the landscape that the line traverses, as well as absolute elevation and changes in elevation. Aspect can be important for winter sports where sun direction matters, and tree cover and land cover could help you plan where to put your campsite or what areas you want to avoid during the hottest part of your day.
Travel Time and Travel Plan allow you to generate and display information about estimated travel times using the Munter Method of Time Calculation. This is a popular method for estimating travel time through non-technical terrain that takes into account distance, elevation gain and loss and travel mode. To learn more about the Munter Method, please check out this page.
Selecting Travel Time for a line object displays estimated times to travel that line based on the mode of travel (hike, off trail and ski). These times appear in the line object popup dialog.
If you have a pro, desktop, team or enterprise account, you can go a step further and build a detailed travel plan for a single line (using the option in the line object dialog box) or multiple lines (using the Bulk Ops function).
Using Travel Plan for a Single Line
To create a travel plan for a single line, click on the Travel Plan option that appears in the line object dialog box below the estimated travel times.
The Travel Plan page will open in a new tab.
Type any pertinent information directly into the Route Details and Forecast boxes. The travel time information for the line is displayed below. Using the dropdown menu, select the appropriate travel mode for the line. Choosing hike, bushwhack or ski will fill in the accepted generic rates for that travel mode uphill, downhill and across flats. Selecting custom allows you to fill in your own rates.
Travel times will then be calculated for that line based on your travel mode selection using the Munter Method for Time Calculation. If you’ve added markers along the line to break up it up into legs, each leg will be displayed in its own row.
You can also designate breaks by putting the time in minutes in either the marker label or comments.
The coordinates and elevation of each waypoint is displayed along with the elevation gain/loss, distance and bearing of the leg between each set of waypoints. The amount of time to travel each leg and the overall travel time based on the Munter Method are also displayed.
It's important to note that in order to make this tool valuable for both new and veteran users, CalTopo applies the Munter Method in 50m increments as opposed to the whole leg at once. For example, if you were ascending a slope broken up by long flat benches, typically you would treat the entire ski ascent as uphill when applying the Munter Method. CalTopo would treat those benches as flat (provided they are large enough), resulting in a slightly different time than you would get with the traditional Munter Method.
This minor deviation from the typical application allows the formula to work even if the user doesn't choose good marker locations for breaking up legs.
Once you are happy with your travel plan, there are also options for printing or exporting a CSV at the top of the page.
Using Travel Plan with Multiple Lines
Whether you are planning a ski tour or a backpacking trip, typically you add multiple lines and markers as you build your plan. This is where Travel Plan really shines- if you use the Bulk Ops function, you can display all the lines that make up your trip on the same Travel Plan at once!
To create a travel plan with multiple lines, first make sure all the lines are in the same folder. Then click Bulk Ops at the bottom of the folder to open the Bulk Ops dialog.
Select all the lines that are part of your travel plan. By default, all objects appear in alphabetical order in the Bulk Ops dialog. If the lines appear in the Bulks Ops dialog in the order you will travel them, you can shift+click the first and last line objects to select the range of objects. However if the lines do not appear in the order you will travel them, use control+click on Windows or command+ lick on Mac to select the line objects one at time in the order that you will travel them. Click Travel Plan at the bottom of the dialog to open the Travel Plan page for the selected lines.
Each line will be displayed in its own section and broken up into legs based on any waypoints that you added to the line. You can select the travel mode for each line individually using the travel mode drop down menus just like you would for a single line.
This link will ask if you are sure you want to delete the object. CalTopo does not have a way to recover objects after you confirm that you want to delete them, so be extra careful about deleting objects.
Remember: There is no way to recover a deleted object!
The following options are available by clicking on the object on the map or in the objects menu. When the dialog box for that object pops up, open the next-level menus by clicking on "Modify" or "Copy."
Resampling a line means changing the number of vertices in that line. The process will evenly distribute the new number of points along the line, either subtracting or adding points overall. You may want to do this to smooth out a wild GPX track, or to reduce the number of vertices to make editing the line easier. You can choose to resample based on distance or number of points.
Extending a line allows you to add additional points to the end of a line. Importantly, the extension will be added to the end of the line, and the last point in the line will be joined to the first point set for the extension. To join the lines as smoothly as possible, you should zoom in to the end of your existing line and add the first new point as close as possible to the last point. Then continue drawing as you would for any line, and double click to finish. (Or use the check mark or hit OK.) Extend is also available in the mobile app under the Modify section of the pop-up menu when you select a line.
Watch this short video to see how to extend a line.
If you want to add an extension to the beginning of the line, you will need to first reverse the line, add your extension, then reverse the line again.
The reverse function simply changes the order of the points in the line. This can be useful for routing and for some editing functions (such as extending a line as above.) Reverse is available in the mobile app under Modify.
The split function divides the line at the indicated point. The two resulting lines retain the same name as the original. To distinguish the two, click on one of the lines and edit the name, color, or style to indicate the separation. One of many reasons this can be useful is for editing tracks. Splitting the track to make it smaller so there are fewer points to edit reduces the load on the browser and can make editing faster overall. Tracks can be re-joined later in the web. Split is also available in mobile under Modify.
Watch this short video to see how to split a line into two new lines.
Join two named lines to create a single line. The name of the initial line is preserved (i.e. the line you click on before selecting the “join” link.) The end of the first selected line is joined to the beginning of the second line.
In the mobile app, the edit menu is more limited compared to the web browser version. Clicking on the object on the map or in the object menu will open the edit menu.
This is a fun feature that allows you to designate points evenly distributed along a line or polygon. Set points by mile, meter, or feet. For example, you could add mile markers to a line. If you want the markers to match the line name, give them a prefix to indicate the line name. You can start counting at 0 or 1 for labeling the points.
Any of the copy functions will make a duplicate of the existing object. Copying a line as a line will make an exact replica of the line, with the same name and all other attributes. If you copy a line as a polygon, the new object will have a connection added between the first and last points to form an area. Assignments are SARTopo specific and will not be visible in CalTopo. Copy as a track
The convert functions will REPLACE the existing object with the new object. Otherwise they work the same way as copying an object, described above.