Here we look at creating lines and polygons and using the snap-to function.
A line is a series of connected points. They are vector objects in an X,Y coordinate system laid out on the surface of the earth. Lines have a direction, and are designated as a route or a track. Commonly, lines are used to indicate a route or trail. They also could trace a watercourse, show a bearing, or designate a boundary.
A polygon is a line that is closed back on itself to form an area. Polygons are used to designate an area on the map. It could be an area of interest, a lake, an area to camp at, a dangerous area to stay out of, a certain vegetation type, or much more.
Topics on this Page:
To add a line to your map, use one of the same three methods as described for adding a marker: left side menu, top bar menu, or right click on map. However, your first point doesn’t appear on the map until you click it again to start drawing the line.
To add a line or polygon to the map, you cannot long-press on the map as you do for adding a marker. To add an object other than a marker, go to the objects folder, then use the Add Object button at the bottom of the screen. Here you will find an extensive add-object menu, as well as the menu for adding a custom layer.
After selecting a line or polygon to add to your map, much of the process is the same as below, though the snap-to function is not yet available in the mobile app.
You can fill out all the information in the edit box before, during, or after drawing the line. Or you can draw your whole line, finish it, then re-open it to edit the label and other information.
The edit box for a line or polygon is very similar to that for a marker, but there are few additional style options.
Then there are the style choices for the line. Line weight defaults to 2 (on a scale of 1-8), but you can increase or decrease this to call more or less attention to the line visually on the map . Line Opacity will set whether the line is partially “see-through”. Color can be set by clicking on the color square then selecting the color to change to. Finally, style allows you to select from various line designs, such as dots or arrows. At this time you cannot add or create custom line types other than what is already included.
An important note about line style: lines styles other than the basic solid line can have a disproportionate effect on your map display times. Adding a lot of custom line styles to your map could make your map very slow to work with as you add new objects or pan (move the view around) the map around.
For a polygon, the edit box is nearly the same but in place of the line style function it has a polygon fill option. The default for this setting is 10%, which means the polygon will be filled in with the polygon color at the indicated opacity level of 10%.
In the simplest form, drawing lines is just clicking one spot on the base, then clicking another spot, and the program connecting the two. However, planning detailed trips or assignments can be tedious and time consuming, so we have features to help you draw lines more easily and effectively which we will look at later in this lesson.
To draw a line, click once on the base map to set the starting point. Move the cursor to the next location that you want to mark, and click again to set a point, or vertex. Repeat this action as many times as you wish until you are ready to finish the line. To finish: double click at the final location, or use the check-mark box, or hit the OK button in the edit box.
Watch this short video to see view the line-drawing process.
To undo a point, press ESC on your keyboard, or use the undo button that appears next to the last point you edited. in the map viewer. Repeat as necessary.
To undo points while drawing a line in the mobile app, the buttons in the upper left are the same as the buttons in the web program.
When drawing, instead of clicking on each individual spot to set a vertex, you can draw “freehand” by holding down the SHIFT key while you move the mouse.
This function currently works in the web app only, not in the mobile app. When you initiate drawing a line, you will see that there is a lot more going on than when we added just a marker. Yellow highlighting appears and indicates roads, trails or features that you can snap the line you are drawing to- we call this “snap to”. You’ll see that there is now a snap to drop down menu in the upper right hand corner. You can change what the line you are drawing is snapping to at any time from this menu.
When drawing a line, a lot of times you want to follow a trail exactly, and clicking every point along the trail would be tedious and time consuming. Snap To allows you to draw lines along established objects quickly to a high level of detail. There are of course some tricks and limitations to using this tool, but overall it can be very helpful when drawing objects.
With snap to, you can draw lines polygon edges over long distances very accurately. When you open a line or polygon for editing, the snap feature is automatically turned on and highlights the available pathways to choose from. When you hover the mouse over a highlighted feature, the highlight color changes from yellow to red to indicate that it is preliminarily selected. To officially select the object, you must click on it to establish a point. The same principle for drawing a line applies to drawing a line with Snap To. Click on a point to start the line, click additional points to capture the distance and direction, and double click to finish.
Snap to uses existing databases of geospatial data that includes tracks for trails, roads, paths, water courses and other objects. The data is divided into categories and you can choose a category to use for planning. As you will learn with map layers, not all data sets are available in all areas. If you select a snap to option and no data exists for that option in the map area you are viewing, then nothing will highlight.
While the snap tool is very helpful for many uses, it can be troublesome at times also. These tricks and caveats may help you use it better.
Move on to the next section to look at working with existing objects.